This section is only visible on a skinned mesh. The total number of indices in the mesh, how much on-disk storage and runtime memory Unity uses to store this data, and information about the indices for each sub-mesh.įor more information about this data, see Mesh data. For information about how Unity can compress data in a mesh, see the Compressing mesh data. For each vertex attribute, Unity shows how much on-disk storage and runtime memory Unity uses to store that attribute, and the data type that Unity uses for it.įor more information about this data, see Mesh data. The total number of vertices in the mesh, and how much on-disk storage and runtime memory Unity uses to store the vertex data for the mesh. For example, the Inspector shows that Unity stores the value for Position as a set of three Float32 values for each vertex, but it doesn’t show the Position value of a specific vertex. More info See in Glossary its data, but not the values in the data itself. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. The Mesh Inspector displays information about how the mesh asset stores A growing library of free and commercial assets created by Unity and members of the community. It also displays a visual preview of the mesh. This Inspector displays information about the mesh, such as the total number of vertices or the names of any blend shapes the mesh has. Select a mesh asset in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary to open the Mesh Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary, but you can also create mesh assets directly in Unity for example, by creating a mesh with code and saving the results as an asset. Usually, Unity creates mesh assets when it imports model A 3D model representation of an object, such as a character, a building, or a piece of furniture. More info See in Glossary asset represents a mesh in your Unity project. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. A mesh The main graphics primitive of Unity.
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