NX Class Escort Refit deals incredible strength and damage Let’s have a look at the top ten ships and how they can put you in the best captain’s chairs in the game. However, only a few of these will deliver the best DPS, maneuverability and available weapon and console slots to ensure that you are a formidable match for your enemies. Whether you are a free-to-play expert, grinding away throughout the galaxy to earn the perfect ship, a c-store fan or lockbox hopeful, there is a whole universe of ships out there to make or break your game.ĭepending on your faction and your gaming goals, there are hundreds of ships to choose from. Hopefully this helps all this was off the top of my head.How do you decide which ships will benefit your fleet? While sometimes they may have a point, and you should have enough courtesy to not do team events while in a completely useless setup, there aren't many ways to play the game wrong, and even unusual combinations can be quite successful. Note that a lot of people are going to tell you you're playing wrong. I prefer 6 ranks in all of those.ĭo yourself a favor and read up on stats, and also read up on power system levels for space play. Be sure to max out (to 9) Starship Weapons Training and Starship Energy Weapons (but not Energy Weapons Specialization - it's worth putting points into but it's too expensive to max out IMO), along with ground Weapons Proficiency, and be sure to put a few points into the shield and hull HP skills as well (and the PS Generator skill on the ground). I'd also go for +6 for the Performance stats, each. In particular IMO you should get six ranks (not one more or less) for warp core efficiency and warp core potential - above is a laughably tiny boost, below you're missing out. Note that diminishing returns hits HARD after 6 ranks. ![]() In terms of statting, for most stats, if you go into them at all, you should get (IMO) +3 or +6 ranks (out of 9 possible ranks total). In terms of specific traits to pick though, I would strongly recommend Soldier and Peak Health for ground (enhanced energy weapons damage and additional HP with a slight toxin resist) and Accurate for space (increases chances you'll hit your opponent, and if the calculations say you're going to hit them no matter what, the "extra" accuracy is recalculated as a critical hit bonus). For instance, humans have a boost to self-repair in space and a boost to "exploit" damage on the ground, whereas Vulcans have resistance against mental/psychic attacks and increased melee damage output, both only effective on the ground. Also note that most species do not have abilities that have an effect on space in their racial trait. They do, however, miss out on the racial trait, which are often like two traits in one. a pseudo-Romulan as a Starfleet officer). There are a lot of aliens out there that are set up to be another species but were made as Aliens because of the trait pool and/or the race the person wanted wasn't available as they wanted them (e.g. Alien is the most flexible in terms of traits, and can be customized to look very similar to, or even outright identical to, most species. In terms of race, the generic advice is "pick what you like." Which is actually pretty decent advice, because you're not going to put together the perfect character with your first in all likelihood, although it might well end up being your favorite. Tac/cruiser is my favorite.įor reference, I started with an engineer in a cruiser. ![]() engineers in escorts) can be VERY effective. It's not minmaxing like going along with your career path default ship, but this combination (and others, e.g. It combines much of the toughness of a cruiser with much of the DPS of a tac. ![]() A combination which is VERY popular but not talked about all that often - tac/cruiser.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |